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When the mod is updated to the latest patch for civ6 PC, it can break compatibility with the other versions. Other mod replacing the setup screen are not compatible, that the case with Sukritact's Setup Screen
#MAP SIZES CIV 6 WIKI MODS#
Other mods replacing a won't be compatible, that's the case with Seven05' "Larger Worlds" mod or "Better Balanced Starts" mods Linux version requires user-side fix, see : If you want to report a bug, don't do it in comments, make a new thread in the mod's discussion section here: If you are using the steam version of my mods, you must delete the old version in the Mods folder "\Documents\my games\Sid Meier's Civilization VI\Mods" (or the games folder if you installed it there) they will conflict with the steam version.īefore asking for help, make sure both the mod and the game are updated to the lastest versions.
#MAP SIZES CIV 6 WIKI INSTALL#
INSTALLATION INSTRUCTIONS AND DIRECT DOWNLOADĭO NOT INSTALL MULTIPLE VERSIONS OF THE MOD True Starting Locations for the Real World maps.Culturally Linked Start Locations for all maps scripts.City Map (True location corresponding city names option) for Play Europe Again and Giant Earth (W.I.P.).Terra Map : a script producing a map with a "New World" and "Old World".Greatest Earth Map (104圆4) : a conversion of djvandyke's map with large upscale of some regions.Play Europe Again (108x98): a conversion of NiRv4n4's Europe (Hormigas version).Giant Earth (180x94): a conversion of Genghis Kai's GEM (Hormigas version).Allows to set game with 63 Civilizations on the advanced setup screen.Enormous (128x80 = civ5 huge), Giant (180x94) and Ludicrous (200x100) map sizes for all map scripts.Maps with True or Culturally Linked Starting Location and custom options. You can use Color mods to fix that, like SeelingCat's Prismatic for example: TRANSPARENT CIVILIZATIONS ISSUE the problem with the Jersey system (transparent civilizations when more than 20 are in the game) is an issue with the base game so I won't fix it as a part of YnAMP, please do not request or report it here. You can also use the following mod to remove the "reveal all map" effect from the Satellite tech:.There is a method to remove all Coastal Lowland tiles in the middle of a game if it crashes on the turn of Sea Rising, see here.You can still play on smaller region of the Giant or Largest Earth maps, just make sure it's not larger than "Enormous".Remember to always send the crash report if asked for by the Firaxis Crash Reporter. I can't do anything to fix that, so don't ask me, ask the devs to restore pre-GS stability for larger maps. A map of the world (500MB, 2015) A map of CONUS(3.5 GB, date unknown) A sectional reference flight map (3.5 GB, 2014) NOT for use in flight Some Imagery collected from a user over time (Mostly US) Elevation Data for TAK SRTM / DTED SRTM for North and most of South America (excepting Brazil), sourced from USGS Earth Explorer, March 2020.You will get random crashes and crashes on water level change in late game on Giant & Ludicrous size, even after lowering graphic settings.Since the Gathering Storm patch, the game doesn't work with map sizes larger than "Enormous".WARNING: MAP SIZES > ENORMOUS = LATE GAME CRASHES WITH GS PATCH
